Game Mechanics
Programming
We teach you how physics engines respond, how AI makes decisions, and how player input translates into action. Real seminars with experienced programmers who've shipped games.
Learn when it fits your life
We run multiple session times across time zones. Can't make it live? All seminars are recorded and available within 24 hours. You decide when to watch, when to code, and when to ask questions.
- Sessions scheduled for Europe, Americas, and Asia-Pacific time zones
- Full recordings with timestamped code segments available immediately
- Pause and resume your learning path without losing momentum
- Extended access to course materials for six months after completion
What's happening right now
These seminars are live and accepting enrollments. Check back regularly as we add new topics based on what the industry needs.
Physics Systems Fundamentals
Collision detection, rigid body dynamics, and spatial partitioning. We start with basic AABB checks and build up to complex multi-body simulations.
Behavior Trees for AI
How enemies decide what to do next. Build decision systems that feel smart without hardcoding every scenario. Includes practical debugging techniques.
Animation State Machines
Smooth character movement isn't magic. Learn how transitions work, how to blend animations, and how to keep everything in sync with gameplay.
Input Systems Architecture
From raw device data to character actions. Handle multiple input devices, rebinding, and accessibility features without writing spaghetti code.
Inventory and Item Systems
Data structures for managing thousands of items efficiently. Covers stacking, sorting, filtering, and syncing state across network connections.
Procedural Generation Patterns
Make infinite content from finite rules. Noise functions, constraint solving, and techniques for controllable randomness that still feels designed.
Start with a real project
See how we structure seminars and what students actually build during their first week.